What about sending the rebellion leaders into mines? Last time we talked about character skills and in this diary we will take a look at traditions, which are very interlinked to them and can even be abstractly considered as “kingdom skills”. If negotiations go well, your kingdom will have some more independent than usual, but they will be peaceful. I always wanted to give them as good a life as I could. It feels like assimilating people of Novgorod by Moscow should be easier comparing to assimilating Moscow people by Poland. Your feedback is critically important. If so, could France theoretically let Castille do the heavy lifting (*) but actually not gain anything? Zyddie 37 Jul 21 @ 5:54am PINNED: Kneel before your Sovereign! So for me, everything I read is great.Bonus-Question: Will/can you give us information about how the development of provinces will look/work like in the new game? Would you rely on cultural and religious influence to convert your new subjects, or show that any resistance against the crown will not be tolerated? It was already hinted in the gameplay trailer.What we learned from this dev diary is, that invading others provinces will be more dynamic than before, with more possibilities to choose from. Hello friends, and welcome to the 10th DevDiary for “Knights of Honor II: Sovereign”! Hearing your feedback will help us make the best game we can, and also understand what our fans care about.It was really hard for us to keep silent for so long, since there’s so much we want to share about the game. Conquering a town requires good preparation and a strong army.Note the stripes in the image above. Also, it would be logical, if level of support of rebels depends on these cultural differences.2) Vassal system. It didn't throw hundred dialog boxes and tables at you where you had to micromanage everything all the time. But it is only speculation at that point.This was kind of answered if the dev diary aswell..My guess is that every war will have an invisible tracker, which tracks what kingdom contributed to the war and then will split the spoils of war (gold, population, provinces, etc.) Would make for awesome multiplayer....excited.Knights in the picture above also look a bit large on this map. Would you like more depth in the process of conquering territories, or do you find everything besides maintaining a strong army and crushing your enemies in battle more of a boring and tedious activity? Besides this the map looks really good. So, we’re adding additional layers of information in the world view itself, which players can toggle on/off with the press of a button or see while a hotkey is held – whichever they prefer. There was zero mentioning of it, but for me it is the key feature which adds depth to conquering countries. We will explain how these two features are connected, how traditions are gained, and how they affect the game.Hello friends, and welcome to our second “Knights of Honor II: Sovereign” DevDiary! As in the old game, we’re adding advanced political view UIs with different modes, filters, etc., which provide plenty of information to the player. Jump right into the discussion and share your thoughts in this thread, or join our Facebook and Discord channels and talk there too. This time we will look into.Hello friends, and welcome to the 10th DevDiary for “Knights of Honor II: Sovereign”! In fact, the hours Robin spent in the medieval world of “Knights of Honor” exceed the 1000-hour mark and both … in the first KOH was great. Especially when my armies were far away. The world view in KoH2:S is a beautiful miniature and we want it to stay that way, but it's easy to lose perspective over the political situation. Another russian translation of another great devdiary -.You are looking at game that is still under development.So I would not want the mechanics of conquering new lands to be to difficult or tedious. The DevDiary is a place where we can discuss specifics about our game, share some insights about the development process, and offer perspective on what game-shaping decisions we make and why. Take our example France invading Aragorn, say neighboring Castille honors its alliance with France and declares war on Aragorn, will it be part of the 'same' war conflict? They just should be easy to grasp and control. Compared to how they look in the first Knights of Honor (,Thanks! We live in a world with a rich variety of … Knights of Honor II – Sovereign. I am sure BSG will perfect it.I agree details are crucial in KOH and made us fall in love with this game.This is easier if they solely control the defeated kingdom, and more complicated if there are multiple kingdoms involved in the occupation – it is a bit unpredictable how the separation of the kingdom’s territories will go if the spoils are divided among multiple parties. Though some of that is fun. Will I be able to buy them with theatre, art? LOL.So does this mean the keep (or castle) can be its own entity in a province?I think my next question might go beyond the scope of this Dev Dairy... but will wars work mechanically/politically the same as in KoH1?One apparant issue was that each war between kingdoms was its own separate conflict that are eventually resolved on their own.
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