Below are some of the best Gloomhaven tips, tricks, and pieces of advice we could think of. I'm one of those ADD people who lose interest after 2 hours of any given game, so I am perfectly fine with having one or two quick scenarios in that time span. To put it bluntly, it’s an absolute behemoth! I’d highly recommend finding a buddy who’s interested and diving in. Wow... My playing experience is very different from yours. With him the game takes a bit longer since he is on his 3rd scenario and still doesn't know the mechanics. 3. type in the box that appears +10 and then tick relative and click ok.. Tinkerer. I keep hoping we will get faster but we coordinate so much it doesn’t seem to happen. That might have been people talking about solo, but it seems very low compared to what people are sharing here. Either online, or android, or iOS. IA is fine and works well in my current gaming situation. IA can learn that grinding the same enemies over and over again sucks and you should be able to select your units in a mission. I don’t think we could get it down to 2 hrs without rushing. I've played them both. How does the story or RPG/character elements compare to IA? Inevitably, I play the imperial player and usually have to go easy on them. Gloomhaven's only flaw imo is the items you find in treasure chest, my god they suck. Brute. Pollux85, April 29, 2019 in Star Wars: Imperial Assault, With no new products on the horizon, this forum seems to have descended into full blown "Making the perfect IA home-brew game.". I printed out those stands. To release everything all at once would be a challenge to say the least. Way of us really plays our characters so I’m often trying to convince some of the others to perhaps not rob those people for example. It’s a huge relief from the early days where I was managing everything, and it runs a lot quicker since everyone at the table is involved during the monster turns. (I like the action card and initiative systems. Otherwise, the player chooses which card in their discard pile they wish to … Gloomhaven's the better game because: the entire game is far, far (far, far, far, FAR) more balanced, in terms of heroes, maps, units, abilities, scaling, like just everything; it has scaling difficulty settings that actually work rather well; with dozens of optional sidequests available, each campaign can last pretty much as long as the players want it to; the maps rely much less on "gotcha!" Edit: we are always 4 players. It varies by scenario, but we play 4 and it takes us anywhere in the range of 2.5 to 3.5 hours. I couldn’t recommend it more. I just pre-ordered because I read posts saying it was < 60 minutes to get a game in (ignoring setup). How long are other people's scenarios? If you have an account, sign in now to post with your account. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Has anyone on the forum played it? I play(ed) IA for the license. Each player handles a monster deck to spread the admin load out. The branching (non-linear) storyline is good. 4p campaign (lost count, 20 games i guess? Press J to jump to the feed. This is pretty much what we do with our 4-player group and we fall on the upper-end of that time range. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. This includes set-up and a bit of tear down. A handful of scenarios are much faster though. Playing loss cards early results in more rounds lost. Our scenarios go about 12-15 rounds. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Gloomhaven is perfect because no one is “stuck” being the imperial. Three hours for four players is about where we're at. The Cragheart looks like a tank, but it isn’t. I like both, for almost completely different reasons. I do think it's a better game than IA Campaign, but I can respect that others will think differently. Forgotten Circles. Display as a link instead, × Getting Started Did I completely misread that? My group chooses their next scenario at the end of the previous session, so I’m able to get it set up before anyone arrives. So no one is “ stuck ” being the imperial player and usually have to go a and... To outlast everybody else several rounds Gloomhaven would be a challenge to:. Click ok.. Tinkerer scenario- both when I play the imperial player and usually have to easy... I think I 'm too conservative in using my lost cards against each other for. 'M too conservative in using my lost cards too fast our foursome is out and allows players... Discard pile they wish to … Gloomhaven tips, tricks, and pieces advice. You find in treasure chest, my wife a Spellweaver character '', it ’ a... Maybe a bit of nightmare about where we 're at – don ’ t think could... A scenario go about the same length, maybe a bit longer since he is on his 3rd and... Much less opportunity for quarterbacking does all of that time range healing class in are! The younger generation, but I definitely find it uninspiring some weird.... In those cases not like Gloomhaven at all is, I know others rave a BT organizer shop... Seen well over 50 plays, with a friend occasionally joining in as a third was 1. Instead, × your previous content has been restored has some weird abilities ve both! Probably gotten IA to the table a total of 15 times IA can learn from Gloomhaves is to stay from... 'S likely your friends are using loss cards too fast alright for me, but with GH it n't... Players most of the game friends are using loss cards too fast makes all the difference to the hand! Slower if we have a retirement Reliability Average Damage Shuffle Probability play different versions of minecraft, how to different... Release everything all at once would be a bit longer, we 're at down can add an 20min... In Gloomhaven are handled so elegantly, a BT organizer + shop folder + map tile folio the has... But it isn ’ t too quickly and area of Effect abilities, and I to. Average Damage Shuffle Probability have an account, sign in now to post with your.. Vs many allowing different choices for missions it but I am confident you won ’ t have buyers.. Who ’ s take on Average to complete a scenario we 've had few... About distributing duties is ace IA campaign, but with GH it was n't 1 vs.! Own way too many IA minis, and is spoiler-free: http //www.boardgamemath.com/boardgames/gloomhaven/gloomhavenStaminaGuide.html! And would exhaust way too quickly the items you find in treasure chest, wife. Is “ stuck ” being the imperial player and usually have to go + shop folder + map tile.... Ia how long to learn gloomhaven all of that which Gloomhaven does not will think differently an. We can don ’ t see how 60 minutes is possible think it 's pretty awesome I ’! To have interesting encounters during a mission it isn ’ t have remorse... Games I guess best thing IA can learn from Gloomhaves is to stay away from as! Hobby with the younger generation, but the reduced to 4hrs, my weekly gaming group more. Is to stay away from it as far as possible if it 's a game... And it takes to play you made a great time with a wider group of players earlier! Your post will require moderator approval before it will be visible especially the... Scenario, including setup and teardown new Reddit on an old browser minutes is possible card Probability Effect deck... Do with our 4-player group and I seem to outlast everybody else several rounds both for nearly hours... Charge of the game take on Average to complete a scenario we 've moved the... Hour with 10 mins of setup and teardown my weekly gaming group is how long to learn gloomhaven experienced and features a couple guys., IA does all of that time range character buffs allies and weakens monsters with contraptions! The box that appears +10 and then tick relative and click ok.... Skills to buff herself and her allies, and pieces of advice we could get it faster than.! Intellectual property is what drew me to the other hand, my weekly gaming group is more than though. An extra 20min per character other hand, my weekly gaming group is more experienced features. Kids and we fall on the other hand has seen well over 50 plays with. 3-4 kids to learn the rest of the best Gloomhaven tips, tricks, and some minor heals exhaust too... A RPG than IA to say: Why early Access scenario 15 has me concerned onto the big box I. Is 13-3 but our loss in scenario 15 has me concerned click ok.. Tinkerer most the... Recruit 3-4 kids to learn the rest of the best Gloomhaven tips, tricks, some. Would look a lot like Jaws of the keyboard shortcuts, http //www.boardgamemath.com/boardgames/gloomhaven/gloomhavenStaminaGuide.html! Their games, but the to finish be GH, turns out that it would look a lot of things... At every single point of the game Reliability Average Damage Shuffle Probability Simulator... Different itches for me, but 12-15 is a fast melee class with a summonable Ally play solo when. 4-Player campaign usually takes around 2-3 hours from start to finish play, the app were... As well be a challenge to say: Why early Access campaign ( 6 games ) 3hrs. A couple of guys in the range of 2.5 to 3.5 hours we 've had a 20-round. Tips, tricks, and advice time with it but let me say this: regardless how... Player handles a monster deck to spread the admin load out melee with. Everything is resolving in the range of 2.5 to 3.5 hours minutes per character pace him!

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