Bombardier's Utility Belt: This belt allows an alchemist to use 4 additional bombs a day. Decent enough stats. Looking like a decent start. The alchemical treatment causes no harm to the weapon treated and wears off 1 minute after being applied if no blow struck. For Jubilost, i took extra bombs every feat. Also, I wanted to mention that Explosive Bombs compete against Grenadiers' Directed Blast and whatever other Alchemists use for their "turn bombs into breath weapons" ability. I think the idea of lobbing bombs is quite ridiculous and appeals to my sense of humour. Cast Dragonshape via Infusion. If it enhances his Charisma, it applies a penalty to his Constitution. You'll see in our build that we take the Extra Bombs feat multiple times. Grenadier is an Archetype of the Alchemist class in Pathfinder: Kingmaker. Gears Rule: Bracer that gives a +1 bonus to all attack rolls with bombs. What-the-Hell-is-an-Alchemist (Grenadier) 20, DIS: Infusion + Precise Bomb (Free for Grenadier, bombs do not target allies), Rapid Shot*, Extra Bombs, or Extend Spell (4d6 Bomb). I do find it a little sad to lose poison use / swift poison / poison immunity when you are yourself a walking poison. It does the same damage as a bomb (be mindful of enemies with Evasion, however). besides those and ability focus bombs, yes, extra bombs should be all you need. Other than that, Infusion is a really important one. accusations besmirching personal honor or affectations; Magic: Hedge Magician (crafted magic items cost 5% less to This will indeed do nicely. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. In rare moments, all of the stars will align with these buffs and feats. Otherwise, their "spells" are called extracts. Get the gas bomb early, it's just too good to shut down those mage / shaman who can't make a fortitude save. Cast it on Amiri. Properly geared, your bombs can do up to 13d6 (or 12d6 +12) + INT modifier damage + AOE splash damage. In this game, I'm not sure exactly how blinded affects ranged attackers and casters. but I'd like my main character to be liked by his party and know how to hold conversations. Targeted Bomb Admixture + Grand Contanogen make for some gnarly single-target critical hits. Get precise shot to get rid of the shooting into melee penalties. Hey, okay, segue disrupted- so, RAW Master Craftsman's description is: That skill's only rolled at the end of item creation, but there it is. If that's your style, go for it. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, affect additional targets or benefit from any other effects that specifically affect splash weapons. At level 16, the duration increases to 10 rounds. I've never played a Pathfinder game before. It should be. So, I've come across countless posts of people who state something along the lines of, "I don't get alchemists." I chose alchemist for my first playthrough, and thought they sucked. They make various fights a complete joke. Contanogen will give you a -2 to one physical ability score (Greater and Grand Contanogen will give you -2 to all of your physical ability scores). Best early spells are Shield, Enlarge and Reduce Person. Thoughts? wow that is impressivealso great alchemical items i did never hear about.this will help in so many ways you cant even imagine.you really delivered on this one. I can see that Fast Bombs and Force Bombs are open for me at level 8 and those 2 make sense to get them right away. That's bonkers. withdrawing), Prehensile Tail (Can carry small items and retrieve stored As for guides for this game, as long as you keep track of what is in game, most regular guides for pathfinder tabletop actually translate very well, at least for most martial classes and some partial casters. At 10th level, a grenadier's bombs become particularly overwhelming when they explode. No, I don't cover Vivisectionists in this build. modifier. Comments? and concentrate this secretion into a poison they can deliver as a touch attack I hope you don't mind. I haven't tested Hammer the Gap, but I don't see much point to it, as I'd rather have four more bombs than one or two points of extra damage from HTG. At 20th level, the alchemist makes a grand discovery. All trademarks are property of their respective owners in the US and other countries. Grenadier is an Archetype of Alchemist. imbibe a tincture that causes their skin to secrete a mild toxin. Really, that's all there is to this class. the toxicant can choose a condition to have their toxin impose. Directed Blast still benefits from Precise Bombs, as far as I can tell, and they have a little range, so I think they're a fair bit better than Burning Hands. (the toxicant is immune to his own poison so no risk to poison yourself), At level 1, this character takes Skill Focus (Linguistics), Even the ones that cannot be cast on others for every other class like Stoneskin or False Life. The average touch stays the same throughout your adventuring career, from 12 at level to 12 at level 20. Second, I've got a gestalt game I am about to make for, what do you think would be good for the other side with this? Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Grenadier is a class in Pathfinder: Kingmaker. At higher levels, you can couple this with the Bard Spell Brilliant Inspiration (roll twice and take the better result) and you basically never miss an attack. Coming back to this guide. So, you can't heal others etc. alignment and worship Norgorber], Fiendish Resistance (Cold, Electricity, and Fire resistance I don't think the spell was intended for mass production, but it's perfect that way.something I didn't mention 'cause my builds are my builds and not builds-for-use-in-conjunction-with-other-builds is that a wizard with high INT and Heighten Spell (since they can actually get Heighten Spell) can boost the DC of alchemical items way beyond an alchemist, but it'd feel dumb to say "hey rely on someone else's character", hey thanksyeah, uhI didn't realize alchemists don't cast spells and aren't spellcastersmeans this build can't craft wondrous items without master craftsman and can't use heighten spell to boost full pouchI can't fix it (or the fact I spelled the title Norgober) for a couple days, but thanks!
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